using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace M13.Game.World
{
    [CreateAssetMenu(fileName = "WorldBuildConfig", menuName = "WorldBuildConfig")]
    public class WorldBuildConfig : ScriptableObject
    {
        public int worldSizeLength;
        public int worldRegionSizeNum;
        [Range(0, 1)]
        public float noiseScale;
        [Range(1, 20)] public int noiseOcatves;
        [Range(0, 0.2f)]
        public float landThreshold;
    }
}